Final Fantasy III Sprite Editor
Version 2.11 by Terii Senshi (teriisenshi@aol.com)

This is a sprite editor for Final Fantasy III. It can edit monster, esper,
portrait, and character sprites, as well as import new images. It can import
any image in BMP, PCX, or PNG format, and can export images to those file
formats as well. It should be fairly easy to use, but there are a few things
to note:

For monster and espers there is limited room in the ROM (very limited).
There's a display in the top right corner indicating the amount of free space.
If you import new images that are larger than the current images, the free space
will likely become negative, and you won't be able to save until you clear
some images. To do this, just select the monster whose image you wan to clear
and click the clear image button. That will free space for other monster
images to use.
The rom expects the Espers to be a certain size. If you make them larger
than their original size, they won't display correctly when you play the rom using
an emulator.

Portraits are the easiest thing to edit, you can freely edit them any way you
want, there's no room limitation and all portraits have their own palette so
you don't need to worry about sharing palettes.

Each character icon is made up of individual tiles which get reused among
sprites. If you edit one sprite it may edit parts of other sprites. For
example, if you edit the top part of any of the walking forward sprites for
a character, it will alter the top of part of the other two "walking forward"
sprites for that character, since the same tile is used for those parts. It
shouldn't be too much of a problem though.
Many of the characters use the same palettes, and the palettes are used by many
of the townperson sprites as well, so be careful when altering the character
palettes.

If you save changes to the rom using this program, monster pictures may not
show up correctly when viwwed in FF3usme, but will look fine when played using
an emulator.


Version changes:

Version 2.11 (12/14/2003):

When importing 16 color images, the palette order of the file is retained.
When exporting, images are now saved in 16 color format rather than 256 or
24-bit color.

Version 2.1 (8/4/2003):

Just some bug fixes

Version 2.0 (7/28/2003):

The program was completely rewriten in Visual C++ and can now edit all monsters,
espers, portrait, and character sprites.

Version 1.2:

Can now import 24-bit color PCX files.

Version 1.1:

The sprite editor can now edit Espers. However only ceratin espers can be
edited: Ramuh, Shiva, Siren, Terrto, Shoat, Maduin, Bismark, Stray, Palidor,
Odin, Raiden, Kirin, Zoneseek, Carbuncle, Phantom, Sraphim, Golem, Unicorn,
Fenrir, and Phoenix.

Version 1.0:

The original version